Zǎ Pō̌yey Ni̋ēkēä has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 3°C (37°F). Zǎ Pō̌yey Ni̋ēkēä receives an average of 81 cm/y (31 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Zǎ Pō̌yey Ni̋ēkēä covers an area of nearly 226 km2 (90 mi2), and an average elevation of 3066 m (10059 ft) above sea level.
Overview
Zǎ Pō̌yey Ni̋ēkēä was founded durring the late 11th century, by Mpf̄bó̄ Da̋ń̄b 'Munch Sunshine' Gä̋mp̪f̄ Rä̌ Rākīr Jō̋mp̪f̄ Ca̋chīb. The establishment of Zǎ Pō̌yey Ni̋ēkēä was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Zǎ Pō̌yey Ni̋ēkēä's construction back out of the project. Mpf̄bó̄ Da̋ń̄b 'Munch Sunshine' Gä̋mp̪f̄ Rä̌ Rākīr Jō̋mp̪f̄ Ca̋chīb pushed on reguardles, and Zǎ Pō̌yey Ni̋ēkēä was finished, but starts off as a terible place to live.
Zǎ Pō̌yey Ni̋ēkēä was built using the conventions of Goblin durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Zǎ Pō̌yey Ni̋ēkēä is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Zǎ Pō̌yey Ni̋ēkēä is buildings folow an organic layout of narrow cobblestone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The cost-cutting-focused defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Something in your gut tells you that you may be unwelcome in Zǎ Pō̌yey Ni̋ēkēä. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.
Civic Infrastructure
Zǎ Pō̌yey Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Zǎ Pō̌yey Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Zǎ Pō̌yey Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zǎ Pō̌yey Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zǎ Pō̌yey Ni̋ēkēä's parks.
Zǎ Pō̌yey Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zǎ Pō̌yey Ni̋ēkēä.
Zǎ Pō̌yey Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Zǎ Pō̌yey Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Zǎ Pō̌yey Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Zǎ Pō̌yey Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Zǎ Pō̌yey Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zǎ Pō̌yey Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zǎ Pō̌yey Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zǎ Pō̌yey Ni̋ēkēä's public wards, blessings, and other arcane systems.
Zǎ Pō̌yey Ni̋ēkēä has an Administrative Academy which trains individuals in the administrative arts.
Zǎ Pō̌yey Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Zǎ Pō̌yey Ni̋ēkēä's grid is powered by mana accumulators.
Zǎ Pō̌yey Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Zǎ Pō̌yey Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.
Zǎ Pō̌yey Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Zǎ Pō̌yey Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zǎ Pō̌yey Ni̋ēkēä's natural decorations nor waterways.
Zǎ Pō̌yey Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Zǎ Pō̌yey Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Zǎ Pō̌yey Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Zǎ Pō̌yey Ni̋ēkēä is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Zǎ Pō̌yey Ni̋ēkēä's chapel was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.
In Zǎ Pō̌yey Ni̋ēkēä rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.
The Guardian, Graven near Zǎ Pō̌yey Ni̋ēkēä are known to be quite timid.
Zǎ Pō̌yey Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Illusion energies of tier 2 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 103
Farmers: 166
Farm Laborer: 253
Hunters: 197
Milk Maids: 152
Ranchers: 70
Ranch Hands: 163
Shepherds: 129
Farmland: 216036 m2
Cattle and Similar Creatures: 13302
Poultry: 159633
Swine: 10642
Sheep: 532
Goats: 106
Horses, Mounts, and Beasts of Burden: 5321
Craftsmen
Arms and Toolmakers: 104
Blacksmiths: 110
Bookbinders: 66
Buckle-makers: 76
Cabinetmakers: 115
Candlemakers: 183
Carpenters: 180
Clothmakers: 140
Coach and Harness Makers: 57
Coopers: 126
Copper, Brass, Tin, Zinc, and Lead Workers: 70
Copyists: 51
Cutlers: 45
Fabricworkers: 133
Farrier: 322
Furriers: 34
Glassworkers: 177
Gunsmiths: 112
Harness-Makers: 51
Hatters: 103
Hosiery Workers: 38
Jewelers: 59
Leatherwrights: 140
Locksmiths: 55
Matchstick makers: 81
Musical Instrument Makers: 73
Painters, Structures and Fixtures: 65
Paper Workers: 76
Plasterers: 70
Pursemakers: 96
Roofers: 59
Ropemakers: 51
Rugmakers: 49
Saddlers: 98
Scabbardmakers: 109
Scalemakers: 56
Scientific, Surgical, and Optical Instrument Makers: 33
Sculptors, Structures and Fixtures: 51
Shoemakers: 51
Soap and Tallow Workers: 193
Tailors: 366
Tanners: 64
Upholsterers: 76
Watchmakers: 71
Weavers: 166
Whitesmiths: 44
Merchants
Adventuring Goods Retellers: 36
Arcana Sellers: 36
Beer-Sellers: 70
Booksellers: 78
Butchers: 143
Chandlers: 140
Chicken Butchers: 158
Entrepreneurs: 55
Fine Clothiers: 143
Fishmongers: 133
Florists: 31
Potion Sellers: 88
Resellers: 231
Spice Merchants: 73
Wine-sellers: 113
Wheelwright: 81
Woodsellers: 49
Service workers
Bakers: 313
Barbers: 236
Coachmen: 76
Cooks: 221
Doctors: 122
Gamekeepers: 81
Grooms: 45
Hairdressers: 183
Healers: 154
Housekeepers: 156
Housemaids: 253
House Stewards: 156
Inns: 49
Laundry maids: 95
Maidservants: 197
Nursery Maids: 98
Pastrycooks: 171
Restaurateur: 221
Tavern Keepers: 212
Specialized Laborer
Ashworkers: 76
Bleachers: 47
Chemical Workers: 30
Coal Heavers: 106
In-Town Couriers: 118
Long Haul Couriers: 126
Dockyard Workers: 113
Gas Workers: 26
Hay Merchants: 43
Leech Collectors: 141
Millers: 115
Miners: 123
Oilmen and Polishers: 81
Postmen: 108
Pure Finder: 68
Skinners: 143
Sugar Refiners: 30
Tosher: 81
Warehousemen: 171
Watercarriers: 114
Watermen, Bargemen, etc.: 171
Skilled Laborers
Accountants: 66
Alchemist: 80
Clerk: 104
Dentists: 55
Educators: 154
Engineers: 78
Gardeners: 53
Mages: 40
Plumbers: 54
Pharmacist: 63
Professors: 23
Scientists: 39
Wizards: 23
Civil Servants
Adventurers: 50
Bankers: 75
Civil Clerks: 133
Civic Iudex: 62
Consultants: 35
Exorcist: 110
Fixers: 64
Kami Clerk: 101
Landlords: 97
Lawyers: 66
Legend Keepers: 90
Militia Officers: 532
Monks, Monastic: 161
Monks, Civic: 166
Historian, Oral: 110
Historian, Textual: 64
Policemen, Sheriffs, etc.: 113
Priests: 212
Rangers: 70
Rat Catchers: 78
Scholars: 81
Spiritualist: 104
Slayers: 31
Storytellers: 186
Military Officers: 190
Cottage Industries
Brewers: 147
Comfort Services: 204
Enchanters: 60
Herbalists: 61
Jaminators: 177
Needleworkers: 171
Potters: 91
Preserve Makers: 166
Quilters: 71
Seamsters: 295
Spinners: 166
Tinker: 62
Weaver: 133
Artists
Actors: 56
Architects: 20
Bards: 81
Costumers: 32
Dancers: 62
Drafters: 35
Engravers: 41
Fine Furniture Carpenters: 25
Glaziers: 56
Inlayers: 52
Musicians: 171
Painters, Art: 27
Playwrights: 57
Sculptors, Art: 47
Wood Carvers: 171
Writers: 171
Produce Industries
Butter Churners: 212
Canners: 171
Cheesmakers: 190
Ice Merchants: 24
Millers: 108
Picklers: 91
Smokers: 67
Stockmakers: 58
Tobacconists: 83
Tallowmakers: 133
20261 of Zǎ Pō̌yey Ni̋ēkēä's population work within a Foundational Occupation.
1130 work in Agriculture
4545 work as Craftsmen
1658 work as Merchants
3039 work as Service Workers
2031 work as General Laborers
832 work as Skilled Laborers
2981 work as Civil Servants
1804 work in Cottage Industries
1104 work as Artists
1137 work in Produce Industries
29758 of Zǎ Pō̌yey Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 3192 (6%) are noncontributers.
Points of Interest
Zǎ Pō̌yey Ni̋ēkēä has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).
Due to a magical anomaly, Zǎ Pō̌yey Ni̋ēkēä is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from the rampage of a legendary monster. One of Zǎ Pō̌yey Ni̋ēkēä's local festivals commemorates this miracle.